![]() ![]() The applied/hotloaded manifests are usually inside some subfolder of our mod, and they have the "deferred_load": trueįlag inside their "info" section. (brothel maybe, or other forms of adult entertainment, who knows). In most cases you'll have to add those into your main manifest. Posted DecemDoes anyone know of any good adult mods for Stonehearth It does not seem too hard to mod and there is alredy an option too build your own custom house. adding new crops to the list of initial crops). All you got to do is go into the mod folder and run the ChangeStat. Inside the callback function, you can call and pass in your mod, your mod namespace, and the list of services you want to create. Click here to learn how to use HappyMod to download and install all kinds of file types:xapk. This event is triggered right when your mod is created by the game. HappyMod is the best mod downloader for 100 working mods. It's a known issue that certain mixintos won't get applied correctly from a hotloaded manifest, because the game has already cached those values (e.g. You want to add a listener that listens for the radiant:init event on your mod (uimod in the example above). The animal population doesnt have this field, since they only have a few basic AI actions in their entity files in order to make them look alive without eating many resources from your computer. Not everything in applied manifests will work. 'taskgroups'- for monsters that are humanoid-like, (goblins, orcs.) here we can use 'stonehearth:data:humanoidtaskgroups'. Hotloading manifests is only allowed before world generation completes -OR- for 'client_only' manifests from client Lua. In the past we called it "hotloading mods", but in the present it should actually be called "applying manifests", since we're not activating whole mods here. For instance, when we choose to play with the Rayya's children mod, we override some images so that the UI looks different, and when we choose to play in the Desert biome, we override some models of goblins and other animals, so that they look more desert-like. Well, you might have created a custom kingdom or biome, and want only certain campaigns or other features to be enabled only when that kingdom / biome has been chosen. In the case of Stonehearth, it means activating something at run time, that is, after the game has already initialized everything.
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