![]() To this day his ferocity and feral instincts still serve as a guide to the shaman of the Earthen Ring. Storm Wolf 100 Long ago the spirit of Lo'gosh revealed itself to the orc clans of Draenor. His Lightning Shield can be used in conjuntion with Cloud Serpent on Warriors and Melee Assassins to improve their trading ability, while Earthbind Totem works fantastically with Water Dragon, especially if Earthgrasp Totem is taken, allowing for a massive slow chain.Įffective against Effective foes Skins Shaman of the Earthen Ring (base) Similarly to Uther, Rehgar is a strong healer, and has the right tools to complement Li Li's set. Does not have enough utility to enable diver without heroic abilities or Cleanse.Chain Heal has the danger of being target of hero-unit abilties.Poor burst damage, especially when enemy has unstoppable or escape ability to counter Earthbind Totem.Has to dive or lose potential of Lightning Shield if his team is weak in melee fights.Ancestral Healing is very powerful in protecting key heroes.Capable to dominate fight with proper positioning of Earthbind Totem.He can change into a mount form whenever he wants very quickly, turning into a ghost wolf. He is based on the shaman unit of Warcraft III. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the broken lands of Azeroth. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights.Ĭlick here to discuss this post with other players in the official Heroes of the Storm forums.Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team of fighters. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. When on Creep, Zagara’s attack range is increased by an additional 10% and her Basic Attack damage is increased by 30%.ĭeveloper Comment: We’re changing around quite a bit about Zagara, with a few goals in mind.Additional functionality: Reduce the cooldown of Hunter Killer by 4 seconds.Additional functionality: Now also causes Roachlings to deal additional damage equal to 1.75% maximum Health to enemy Heroes.Damage reduced from 2.5% to 1.75% maximum Health.Additional functionality: Reduce the Charge cooldown of Banelings by.No longer increases the damage of Banelings.Initial Damage bonus for Ranged Minions increased from 100% to 125%.Additional functionality: Increase the Health of Roachlings by 30%.No longer reduces Roachling damage against non-Heroic sources.Additional functionality: Increase the damage of Banelings by 20%.No longer increases Baneling damage against non-Heroic targets.Basic Attack damage increased from 76 to 85.We like the powerful, game-breaking feeling that Extra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out. We’re also nerfing the damage of RIP-Tire, as it is outperforming compared to Rocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky Wicket while also buffing BOOM POW since it’s his lynchpin talent to make the W build come online. Minimum damage reduced from 475 to 445.ĭeveloper Comment: Junkrat has been performing very well since his rework.Maximum damage reduced from 775 to 720.Silence duration reduced from 2.5 to 2 seconds. ![]() ![]() Cooldown reduction increased from 9 to 10 seconds.
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